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bikeking8
07-04-2008, 06:12 PM
I was wondering if it was possible to adjust certain aspects of a server via cvars or what have you; such as how many deployables clients can start with, energy/generator settings/values etc...

GreatEmerald
07-04-2008, 10:57 PM
As I'm messing around with UTXMP weapons... The amount of deployables you have in your inventory is decided by the ammo class of the deployables, so if you don't change that class you can't have it. About the generators, don't know.

bikeking8
07-05-2008, 05:10 AM
Thanks for the insight :cool: So if you change the class of the ammo, players can start with more deployables? I tried all the settings menus as well as the XMPWeapons.u and XMPWeapons.ucl in wordpad, but didn't see anything about weapon ammo class. Could you explain how to change the classes, if at all possible? Also, I noticed a mutator called Turret Pain or something which unlocks the turrets. Is this directly related to XMP? I didn't see it in the manual...

Thanks for your patience with my ignorance :D lol

GreatEmerald
07-05-2008, 09:29 AM
Yes. But for that you need to basically code a new weapon. They're in XMPWeapons.u all right, but U files are compiled UnrealScript code, that is, you need to decompile it first.
With the mutator... I don't have it, so probably it doesn't come with UTXMP. Or at least never saw it.